Fix-It

Category

The Garou can figure out what's wrong with a device and make on-the-spot repairs which allow the item to run or function for a short time.

System

The player rolls Intelligence + Repair (difficulty 7). One success allows the character to repair the targeted item so that it functions for one turn. Two successes enable it to work for one scene, while three or more successes indicates that the item has been permanently repaired, barring excessive use or subsequent damage. Taught by: Shantar

LStat Lists