Potence

Stat Type: 
Stat
Category: 
Disciplines
Prerequisites: 
Vampire or Ghoul
Freebie Cost: 
7

This Discipline defines the superior strength that vampires possess. This additional physical might allows great feats to be accomplished, far beyond what a normal mortal would be able to perform. Potence allows vampires to jump and leap greater distances, lift greater weights, and inflict greater harm upon objects and individuals when they are punched or hit.

System: 

The character's rating in Potence provides her with automatic successes on nearly any Strength roll - one automatic success per rating point. Thus she can succeed at most Strength rolls automatically without needing to make a roll at all. In melee and brawling combat, the automatic successes count on the damage roll. Clarification: Please refer to the rules below in determining whether Potence applies automatic successes or only dice. If any one of the rules below indicates Potence applies successes then it does so. 1) If the book states specifically that Potence works with a certain power or circumstance, it can be used. 2) If the power/circumstance involves direct, physical force, it can be used. 3) If the power/circumstance is standard difficulty, it can be used.

V20 Rules: Each dot in potence adds a bonus die to all strength-based checks. Additionally, vitae can be spent (up to the maximum vitae allowed in a round) to turn bonus dice into automatic successes on a one for one bases.