Crafts used to be the skills most people would rely on for their survival during the middle-ages. Today, they're the skills through which many people who have never gone to college can make a living. These include Blacksmithing (metalworking through 'old'/cheap methods), Bowyery, Brewing (alcohol), Carpentry (creating furniture from wood), Clothesmaking, Fletching, Farming (planting, growing, harvesting), Goldsmithing (working of soft, precious metals), Gunsmithing, Handloading (including 'ball' slug casting), Leatherworking (includes similar non-cloth materials), Machining (metalworking through 'modern'/expensive methods), Swordsmithing, and Stonemasonry. This list is not exhaustive. If you think something should be included, please feel free to ask. Areas that are too broad may be rejected; areas that are more specific are likely to be approved, but this is to the character's detriment.
All areas should be chosen from the list given above (though suggestions for new areas are welcome). 1 - An apprentice or hobby enthusiast. One area at full dice; all others are rolled at -1 to your die pool. 2 - A below-average farmer, or inexperienced craftsman. One area at full dice; one area at -1 die; all others at -2 dice. 3 - A professional earning his bread. You have one area at full dice; one area at -1 dice; one area at -2 dice; all others at -3 dice. 4 - A well-known master craftsman. You have two fields at full dice; two areas at -1 dice; two areas at -2 dice; and two at -3; all others at -4 dice. 5 - Your crafting is artistic, each creation unique and sought-after. Three fields at full dice; two fields each at -1, -2, -3, and -4; all others at -5 dice.