Mnemosynis

Category
You can trace memories and bring those memories to the fore. More powerful uses of this Arcanos include modifying memories or creating new ones.
System
0 - Rewind. You can see the last minute of a being's existence through their eyes. System: Roll Perception+Mnemosynis (difficulty: willpower of the target). The number of successes indicates how clear the vision is. 0 - Sense Intellect. You can detect the presence of other minds in the near vicinity. System: Roll Perception+Mnemosynis (difficulty 6). Success indicates that any intelligent being within 10 feet of you exists. Drones will also show up with this power. 1 - In Memoriam. You can bring back a specific memory in another and experience it yourself. System: Phrase your request for the specific memory, then roll Perception+Mnemosynis (difficulty: the target's Willpower). The number of successes determines the clarity of the image. This only works for a memory in the past year. Each additional 5 years past requires the expenditure of 1 Willpower. 2 - Mnemotechics. You send a target's mind back to a specific memory such that the target actually relives the memory. System: Spend 2 Pathos and 1 Willpower. Roll Charisma+Mnemosynis (difficulty: the target's Willpower). If used to heal painful memories, the number of successes indicates the number of temporary Angst drained from the target and the user gains 1/2 this number as Pathos. If used malevolently, you gain 1/2 of the successes as temporary Angst. The duration of the delusion is 1 minute per success. 3 - Mindspeak. You can mentally communicate short phrases to an individual and the individual can respond similarly. System: Roll Perception+Mnemosynis (difficulty 6). Each success allows one simple phrase and one response. For each additional person you communicate with beyond the first, spend 1 Pathos. 4 - Casting the Scene. You recall a moment of the target's past within 10'. Spending pathos can increase this range.  The request for a memory must be carefully-phrased. Everyone within range experiences the memory through the eyes of the target. System: Spend 3 Pathos and 1 Willpower. Gain 1 temporary Angst for every minute of memory replayed. Roll Manipulation+Mnemosynis (difficulty: the target's Willpower). This power is good for the past year. Each additional five years requires the expenditure of 1 Willpower. 5 - Onslaught. You can amplify and transfer a memory wholly from one person to another. System: Gain 4 temporary Angst. Make eye contact with the target (using Embody if the target is in the Skinlands). The Storyteller assigns a number between 1 and 10 indicating the intensity of the memory. You can increase the intensity by spending Willpower on a one-for-one basis, no more than 10. Make a resisted roll of target's Willpower vs. your Manipulation+Mnemosynis (difficulty: the intensity rating). The winner inflicts the number of successes in Corpus/Health levels of damage against the loser.
Freebie Cost
5
Prerequisites
Wraith or Risen
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