This Gift provides Bane Tenders with extra power when attempting to bind or destroy a Bane (or other troublesome spirit) or keep it locked within its bindings. This is usually used against a Bane that the Garou is responsible for overseeing. Occasionally, another Bane Tender will be overcome, and the Garou must use this to regain control of the newly loosed Bane. This Gift is never used simply to overcome a Bane met by chance. It is too costly. The power gained lasts for the duration of the battle or scene. The Gift is taught by a Wolf-spirit.
The player rolls her Gnosis (difficulty 6). Each success allows her to boost a chosen Attribute by one point -- even if it goes beyond normal maximum (or her Willpower to a maximum of 10). When used, the Garou decides whether she wishes to incise her Strength, Stamina, Charisma, Manipulation, and/or Willpower to aid her in her battle. Each might be useful depending on her intentions (see Theurge Gifts in Werewolf: the Apocalypse). Thus a Garou who gets five successes might raise her Willpower by two, her Charisma by one and her Strength by two. The cost of this overexertion is in a commensurate exhaustion. When the Gift comes to an end, the Garou loses an equal number of points from the Attributes and Willpower raised as she gained. This loss remains for 24 hours. Raising one's Attributes beyond their normal doubling is very dangerous, for if they then fall below zero, the Garou dies unless immediately healed with Mother's Touch.