+Info

Category Title Body
Abilities Linguistics Each level of Linguistics grants you the ability to speak one extra language. You can also identify certain aspects of a tongue, like accents and dialects.
Abilities Lore Bete You have come into possession of information about one or more of the non-Garou shapeshifting species.
Abilities Lore Camarilla Lore: Camarilla covers information on the sect of the Camarilla, the clans involved in it and their slant on the world and their place in it.
Abilities Lore Forbidden Forbidden lore is so named for a reason: it is the most alien and consequently the most dangerous of all forms of knowledge. It threatens not merely the one who knows it, or the society he lives in, but the entire structure of nature and reason.
Abilities Lore Garou You've learned some things about the Garou, most likely from one of them or someone who knows them well. Note that this is for non-Garou... Garou use the Rituals Knowledge for their own knowledge of themselves. The following levels are guidelines.
Abilities Lore Infernal Hell and its denizens comprise the most anthropocentric mythology of evil, interwoven with human society and culture on every level.
Abilities Lore Mage ... Sanctums as well as theories about Quintessence, Nodes, Paradox and other sundry forces witnessed primarily by Mages.
Abilities Lore Nephandi This lore represents knowledge of the Nephadi as a whole, their history, social structure, typical goals and affinities. This Lore differs from Mage Lore in the sense that it represents a cursory to deep 'insider' understanding of the Nephandi.
Abilities Lore Sabbat Lore: Sabbat covers knowledge about the oppositional sect known as the Sabbat, those who intend to destroy the Camarilla and - so they think - end the threat from the Ancients by so doing.
Abilities Lore Sorcery Every supernatural group has secrets. Lore reflects your knowledge of these secrets for a particular group. Some Lores are exceedingly dangerous to learn or to know.
Abilities Lore Spirit This lore represents knowledge of the Spirits as a whole; their social structures, typical goals and affinities. This Lore differs from Cosmology in it represents a structured knowledge base of the Umbra's inhabitants rather than the Umbra itself.
Abilities Lore Technocracy This lore represents knowledge of the Technocratic Union as a whole, it's history, social structure, typical goals and affinities. This Lore differs from Mage Lore in the sense that it represents an 'insider' understanding of the Union.
Abilities Lore Traditions This lore represents knowledge of the Council as a whole, it's history, social structure, typical goals and affinities. This Lore differs from Mage Lore in the sense that it represents an 'insider' understanding of Council mages.
Abilities Lore Vampire Lore: Vampire covers the general racial information - not information that is specific to a sect, but information that is general to the race as a whole - disciplines, names, general history, medical and physiological and psychological details. Obviously, the higher your lore, the more you know.
Abilities Lore Wyrm This is the mythology of evil that is taught by the Garou, although one need not know anything of this system to be on the Wyrm's path. The scope of Malfean influence is all that can go wrong within nature, every horrifying deformity of flesh or spirit.
Abilities Lucid Dreaming For most people, dreams are something that happen to them that they are lucky even to remember. From choosing the subject matter of your dreams to altering their conditions, you have some degree of control over what happens when you are dreaming.
Abilities Medicine Medicine reflects your knowledge of physiology and anatomy and the techniques used to cure a person's physical wounds or ills. You are familiar with the use of drugs for medicinal purposes.
Abilities Meditation This Ability is used in many different ways. All races can use it for introspection - non-vampires can meditate as a substitute for sleep. Mages can use this skill replenishing their Quintessence when at the physical location of a Node. Garou can use this skill to regain Gnosis.
Abilities Melee Melee is the ability to fight with a hand weapon, whether it be a sword, a knife an axe etc. This skill allows you to use hand-held weapons with proficiency.
Abilities Mimicry You can shift your voice to imitate accents, people and even other sounds. This can be used to your advantage in a number of situation, from entertainment to deception.