Get of Fenris

Category
Descended from the marauding Vikings, the Get of Fenris have not changed much. They are the most warlike of all the tribes, tied, perhaps, only with the Red Talons. They are of the unswerving opinion that the only true way to fight the Wyrm is with claw, tooth, or klaive. In addition, they believe that their strength proves their superiority, and lets them take what they want from the other Garou --including caerns. The other tribes protest, of course, but the Get say that if they could've taken the caern, so could've the Wyrm. They are not well liked by other Garou, but are still valued and sought out when a fight is on the horizon, for there are none better on a battlefield than a Get. Their lethal rites of passage and challenges make sure that only the truly worthy claim the title of a Get of Fenris.
System
Totem: Fenris Starting Willpower: 3 Starting Backgrounds: Any but Contacts or Mentor.
Prerequisites
Garou or Kinfolk
LStat Lists