Corruption

Category
Subcategory
thaumaturgy

1 - Contradict. Caster can cause target to do the opposite of an intended action. System: Caster rolls Manipulation + Subterfuge versus the target's Willpower + 1, maximum 10. 2 - Disfigurement. This allows the caster to change someone else's features, much like Obfuscate 3. It only changes facial appearance. System: Caster must touch the target and roll Intelligence + Disguise versus 8. To make the target look like someone else, roll versus 10. 3 - Change Mind. An affected target can undergo extreme mood swings in seconds. System: Caster rolls Manipulation + Empathy versus the target's Willpower + 1, maximum 10, to determine how long the victim will assume whatever demeanor the caster assigns. 4 - Cripple. Caster can turn the target into a paraplegic. System: Caster can paralyze target on a successful Willpower roll versus the target's Courage (Morale, Willpower/2) + 3 + Fortitude. 1 success (one turn), 2 (one day), 3 (one month), 4 (one year), 5 (permanent). 5 - Corrupt Soul. Like Change Mind, only worse. System: Caster rolls Charisma + Empathy versus the target's Willpower + 3, maximum 10. Number of successes determines how long the target will take the Nature chosen by the caster. 1 (one turn), 2 (one day), 3 (one month), 4 (one year), 5 (permanently).

Freebie Cost
7
Prerequisites
Thaumaturgy
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