Wizard's Mark

Category

Allows the caster to place a unique sigil/mark on an object. The mark looks burned in, but does no actual damage to the object and cannot be removed or painted over. This ritual does not affect dynamic materials (plants, animals, people, vampires), merely static (furniture, doors, etc). It was originally created for the purpose of putting 'from the library of...' marks in tomes and identifying personal chambers. System: The caster must choose a sigil that represents them in some way. The mark cannot be changed once chosen and cannot be removed once placed on an object. Rarity: Tremere = Uncommon | Other = Uncommon

Prerequisites
Thaumaturgy 1
LStat Lists