Category
Shapeshifting (No Rituals)
While the World of Darkness is indeed home to some
shapeshifting monsters, a few sorcerers learn to alter their bodies
through magical practice rather than inborn heritage. Perhaps
it's a spoken word that calls to the primal animal within or the
intervention of an animal-spirit or even a little judicious genetic
engineering. This Path is very elemental, often calling upon
instinctive knowledge, and many sorcerers have lost their
personalities to the beast-side conjured up. Others lose their
identity in malleability. For a few, shapeshifting is less an art
than a natural talent, but one unchanneled by the callings of the
true Changing Breeds. It seems that Shapeshifting comes in as
many forms as its practitioners.
System
Roll: Stamina + Animal Ken (mythic sorcery)
Intelligence + Science (extraordinary science)
Cost: One Willpower per use
Modifiers: None
Duration: One scene
ASPECTS
Shift Scale
84 SORCERER
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A minor cosmetic change: The sorcerer can
change eye colors, grow hair, etc.
Noticeable change: The sorcerer grows small
claws, sprouts scales on the hands or the like.
Significant change: The sorcerer replaces some
body part with an animal feature - a full clawed
paw, a nasty shark jaw or an externalized digestive
system.
Half-shift: The sorcerer can shift half of his body
into another form or find some halfway point
between human and animal with significant
traits of each. The sorcerer might resemble a
bipedal wolf (of size somewhere between human
and wolf) or could have bird wings and a beak
with human legs.
Full shifting: The sorcerer can change completely
into animal forms.
Mythic shifting: Not only can the sorcerer take
on animal forms, he may turn into forms that he
only imagines.
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The sorcerer can only affect himself.
The sorcerer can affect a different subject instead
of himself.
The sorcerer can affect two subjects at once.
The sorcerer can affect up to three subjects at a
time.
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The sorcerer can only affect himself and must
take only one animal feature.
The sorcerer can make two unrelated shifts:
having a wolf claw and a raven's head or changing
himself to have fangs and an opponent to
have whiskers.
The sorcerer can make three unrelated shifts.
The sorcerer can freely mix and match shifting
traits.
Price of Failure
Shapeshifters have a tendency to lose control over their
shifting processes; a sorcerer who botches might trap himself in
an animal's body or accidentally give an enemy useful advantages.
The sorcerer could replace his mental acuity with animal
instincts, or his body might start shifting out of control.
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