Category
Subcategory
psychic
Some psychics' possess shields that protect their minds from mental attacks, be they psychic assaults, vampiric Domination, magic spells or other ensorcelment. The discipline of the psychic's mind, die confusion of his thoughts or just some innate talent makes him resistant to outside influence.
This resistance only affects assaults on the psychic's mind. It would not, for instance, keep a telekinetic from lifting her or a pyrokinetic from burning her. The psychic can lower these defenses, though opening them to a friendly psychic leaves her just as open to a simultaneous mental attack. At Level Three and above, the psychic may differentiate between 'friendly' and 'hostile' contacts and use the shields against some while allowing others to penetrate.
When someone mentally attacks a psychic with Mind Shields, the target gets to roll a number of dice (difficulty 6) as a counter-roll. These successes subtract from the effect. If the defender gets more successes than the attacker, the attack fails. If a psychic assault normally gets a defense roll (such as attacks using the Mind Sphere), the psychic adds the dice in Mind Shields to her defense pool instead.
Level Versus Psychic Powers Versus Other Mental Attacks
1 2 dice 1 die
2 4 dice 2 dice
3 6 dice 3 dice
4 8 dice 4 dice
5 10 dice 5 dice
Powers such as Dominate and Presence are not considered psychic powers.
System
+action mind_shields vs 6
Freebie Cost
7
Prerequisites
Mortal+
LStat Lists