Category
Subcategory
psychic
Numina Pyrokinesis
Level 1 Matches
The psychic can produce tiny sparks of flame, generally only enough to light highly flammable items (paper, dry wood, gasoline, etc,). These sparks of flame tend to come from the psychic's fingers, though some pyros create the sparks in different manners.
The sparks light anything the psychic could physically teach, though the psychic does not have to actually touch the flammable material. The sparks are not hot enough to seriously burn people, though having a spark of flame appear can startle people.
If a pyrokinetic wishes to startle someone with a spark;
1) The player rolls Dexterity + Athletics (difficulty 6) to fling the sparks at the target. The target must be in hand-to-hand combat range.
2) This effect can be dodged by a Dexterity * Dodge (difficulty 6) roll.
3) If the pyro hits the target, the target's player rolls Willpower (difficulty 6) or else the victim loses his next action from the surprise. The target can spend a Willpower point to avoid this reflexive aversion to being burned.
System
+action dexterity + athletics vs 6
Freebie Cost
7
Prerequisites
Mortal+, Pyrokinesis
LStat Lists