Hedge Magic 2

Category

At this level, a herbalist's creations quickly cure minor illnesses and pains, avert or confer pregnancy with 100% certainty, radically alter a person's mood, discourage or attract animals or insects, induce or cure intoxication with a few sips, and other noticeable effects that, while not apparently magical, seem remarkable.

System


Cost: None.

Dice Pool: Intelligence + Herbalism.

Action: Immediate - however the character is required to have spent the necessary amount of time locating and brewing the ingredients before the player rolls. The roll is made only once the time has been spent in-character, and the brew is completed.

 

Roll Results

Botch: The concoction is slightly less appealing than sludge, and should anyone be brave enough to attempt it, it will have no effect whatsoever on them.

Failure: The concoction is slightly less appealing than sludge, and should anyone be brave enough to attempt it, it will have no effect whatsoever on them.

Success: The success rating indicates the effectiveness of the concoction. A single success suggests a bitter batch that is only marginally effective, whilst three successes ends up with a quite tolerable concoction, the effects of which are just as intended.

Exceptional Success (4+): At this level of success the concoctions are an especially enticing bit of work with double potency and a pleasing form.