Halo of the Sun

Category
The Garou becomes surrounded by a sphere of blazing sunlight. Certain Wyrm creatures -denizens of the dark- may flee before the brightly shining Garou. This Gift is taught by a spirit allied to Helios, the Sun Celestine.
System
The Garou spends one Gnosis point; the effect lasts for one scene. The damage of any hand to hand attack made by the Garou is increased by two dice; alternatively, the Garou can cause aggravated damage when in Homid or Glabro form. Anyone directly facing the Garou adds three to all attack difficulties because of the glare, and any vampires within 20 yards suffer damage as if exposed to true sunlight.
LStat Lists