No one lives with more danger than a Ratkin Tunnel Runner. When a wererat is prepared for the worst, her senses become hyperattenuated, developing a sixth sense for unseen perils. As the old wives' tales suggest, if a ship is sinking, the rats know of it first. This Gift is generously bestowed by a Rat-spirit. If a Rat's Danger Sense is working, he receives an overwhelming sensory impulse mere moments before the disaster occurs. This impulse doesn't have to be an image; it could be the smell of a sulfurous explosion-to-be, the sound of a wall creaking before it gives way, or simply an uneasy sensation surging through twitching whiskers. The player representing the Ratkin can then declare a panicky action in anticipation of the disaster about to happen.
Whenever a Tunnel Runner with this Gift is near imminent danger, roll the character's Wits+Alertnes. (The difficulty is normally 6, but unseen supernatural dangers may increase the difficulty of the roll to 7 or 8.) If the roll gains at least three successes, the Runner receives the sensory flash warning of the danger. The warning can be quite cryptic; it need not be crystal clear.