Category
The Garou may summon a painfully bitter blast of wind, which he may direct at foes. This Gift is taught by a spirit servant of Wendigo.
System
The Garou spends one Willpower point. To direct the wind in combat he rolls Dexterity+Occult (diff6). Anyone hit by the wind loses two dice from all actions taken that turn, and has one fewer die on the next turn. The wind lasts for the scene. The range is calculated according to the modifiers for firearms. The medium range is 20 yards; the Garou recieves no modifier at this range. Twice this range (40 yards) is the farthest the wind can be directed. The difficulty is increased by one. On the other hand, attacks mady at targets within a yard of the Garou are considered 'point-blank' (diff 4).
LStat Lists