Curse of the Berserker

Category

Although the tribe is known for its ferocity, this Gift allows a Get to throw off her frenzy and retain control. This Gift comes with a price, however, as the Garou must choose another to suffer. That victim then endures the Get's frenzy instead. A Woverine-spirit or an Ancestor-spirit teaches this Gift.

System

The player rolls her Willpower in a resisted action versus her target's Willpower when a frenzy is imminent (difficulty for each equals the opponent's Willpower). The loser of the resisted action enters a frenzy and the victor remains in contol of his wits.

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