Just as a wood actually needs the occasional forest fire to cleanse away the dead underbrush, cities too are said to require the occasional blaze to sweep away the filth, and allow new life to grow. However, the cities of the Dark Medieval world are often tarred, thatched firetraps. This Gift allows a Warder to direct the inevitable fire, urging it towards areas that can suffer the burning and guiding it away from valuable territory (such as libraries or the homes of Kin). Needless to say, it can prove quite useful when hunting vampires as well. This Gift is taught by a fire elemental of great strength.
The player must spend a Gnosis point and roll Willpower, difficulty 7. The Warders area of control originates around her person; the more successes, the farther her area of control stretches. Successes Radius of Control One Arm's reach Two The entire room Three A medium-sized building, such as an inn Four A city block or small keep Five Three city blocks, a castle Six+ An entire city The Warder's consciousness extends wherever the fire is within her area of control; however, it must be a single great blaze in origin (no bidding torches and lamps across the city to leap from their sources and run wild). She must remain still with eyes closed and concentrate to maintain control; if attacked or otherwise distracted, the control is lost (but can be regained by invoking the Gift again). Thie fire cannot travel underwater or across bare stone, but can otherwise leap and twist in unnatural fashion - the flames can extend up to fifteen feet away from their fuel. Needless to say, a vampire confronted with writhing tendrils of flame that seem to intelligently seek him out will probably fly into immediate Rotschreck - it would certainly seem as though God Himself were reaching out to strike the damned creature down.