Category
With this Gift, the Tunnel Runner can help his entire pack bolt from danger, although using it tends to be risky.
System
First, the Tunnel Runner calls out a brief phrase ro signify the use of this Gift {e.g., 'Everyone out!') Every wererat who wanes to take aJvant age ol this opportunity spends one point of Rage; the Tunne! Runner spends three. (The Tunnel Runner can only help a number of wererats equal to the total of her permanent Rage and permanent Gnosis.) Allof the players representing the fleeing rats then play a quick hand of Rock, Paper, Scissors. (On the count of three, everyone throws down the hand signal for rock, paper or scissors.) The Storyteller plays, too.%r%tEveryone who made the same choice as the Storyteller is lucky; their Ratkin bolt to a place of hiding within line of sight, even nearby rooftops. Any Ratkin who chose the most popular choice can bolt to the nearest hiding place, even if they didn't make the same choice as the Storyteller. Every other rat stays right where they are; the Gift does not work for them. If the Tunnel Runner doesn't make the same choice as the Storyteller, he can try this Gift again next round.
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