Astral Mind

Category

The Garou can project his consciousness from his body into the Umbra. From there, his mind can enter realms denied physical beings. Since Garou are physical in the Umbra when they step sideways, they cannot usually enter these realms.

System

Roll Intelligence + Occult, difficulty nine, and spend two Gnosis points. Success means the mind is released to roam where it will. The number of successes determines how far the Garou can go. One success and he can traverse the Near Umbra, with three successes, he can enter the unknown realms of thought. The Storyteller is encouraged to create strange adventures in these realms. New abilities and powers can sometimes be discovered in these realms, and many Stargazers go on sojourns for unique knowledge and understanding The Storyteller is encouraged to create new abilities that can be gained on such travels. These realms are realms of thought, and many odd enigma spirits wait there to test trespassers with a riddle contest, a mathematical problem or a philosophical dilemma. While the Garou's mind travels the Umbra, his body sits in the physical world in the state it was left and the Garou will appear to be in a coma. Finding one's way back to one's body is not always easy. It requires a Willpower roll against a five difficulty; no successes means that the Garou is lost and must find a clue for passage back before he can roll again. If he botches this roll, the Storyteller must create a whole story concerning the search for the character's body. The Garou's fellow packmates may realize something is wrong and try to help -- it is in the Storyteller's hands. Some few Stargazers' bodies have died while awaiting their minds to return from far travels.

Prerequisites
Camp: World Tree
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