Necromancy 3

Category

Compel

This power allows the character to master a summoned spirit.

System

The character must make a roll of Manipulation+Occult (difficulty of the spirit's Willpower). The number of successes indicates the degree of control, as follows: Botch The spirit is enraged and attacks the character. Failure The spirit is free to depart if it wishes. A hostile spirit may attack the character before departing. The spirit is compelled to remain and to refrain from attacking any creature without the character's permission. This spirit is bound to remain peacefully, and answer any questions truthfully. The spirit is bound to remain peacefully and answer truthfully and fully -- no half-truths, no leaving things unsaid. The spirit is bound to remain and answer, and to perform any task the character demands. If unwilling, it may do a bad job or willfully misinterpret instructions. The spirit is bound to obey both the word and the intent of the character's commands to the best of its ability.