Summon Spirit
The trappings of a spiritualist seance are not necessary to use this power, although some Kindred find them pleasing. In order to summon a spirit, the following conditions must be fulfilled: The character must know the name of the spirit to be summoned -- although an impression of the spirit, obtained by the Auspex power of Psychometry, will suffice. The spirit can be that of a dead mortal or extinguished vampire. Destroyed vampires who reached Golconda cannot be summoned. This power is not sufficient to affect a living spirit. There must be some person or object in the room with a personal connection to the spirit in its life.
The vampire must make a roll of Perception+Occult (difficulty equal to the spirit's Willpower) if the spirit does not wish to be summoned. The number of successes indicates how clear the contact is. For each question asked, roll one die for each summoning success -- at least one success on this second roll is needed to maintain contact long enough to get an answer.