Auspex 2

Category

Aura Perception

Learn various qualities of a person from their aura.

System

The player must make a Perception+Empathy roll (difficulty 8). The Storyteller may wish to make this roll so that the player doesn't know if he failed or botched. Each success indicates how much of the aura is seen and can be understood (see the chart below). A botch indicates a mis-leading interpretation. 1 success Can only distinguish the shade (pale or bright) 2 successes Can distinguish color as well 3 successes Patterns can be recognized 4 successes Subtle shifts can be detected 5 successes Can identify mixtures of color and pattern See the Aura Colors chart for examples of some of the predominant colors that can be found and what emotions the represent. An aura may be looked at only once with clear vision. If the character attempts to look at it again, any failure should be considered a botch, as it is very easy to imagine seeing what one wants to see when it comes to auras. Clarifications: Dark Metal has +aura code to automate this to a degree. See '+help aura'. Everyone is expected to set their aura. The code handles whether you see racial identifiers. Sparkles indicate active magic effects. Current emotions and states require discussion with target players. Either with a standalone roll or if you see the colors with +aura. Note: Deceitful is a color. This would be a way to indicate someone is lieing, for instance.