Drawing out the Beast
When about to Frenzy, send your Beast into another person.
To use this power, the vampire must be in frenzy, or close to it, and roll Manipulation + Animal Ken (difficulty 8). The player needs to announce his preferred target prior to rolling. It must be someone within eyesight. Refer to the table for the results: 1 success -- The character transfers the Beast, but releases it upon a friend 2 successes -- The character is stunned by the effort and may not act next turn, but transfers the Beast. 3 successes -- The character is completely successful. If the attempt fails, the intensity of the frenzy actually increases, for as the character relaxes in expectation of relieving himself of the savage desires of the Beast, the Beast takes that opportunity to dig deeper. The frenzy will last at twice as long and be twice as hard to shrug off; it will also be many times more severe than normal. A botch on this roll is even more catastrophic. The heightened frenzy is so extreme that not even the expenditure of Willpower points will effectively curb its duration or effects. If the character leaves the target's presence before the frenzy concludes, he will lose his Beast, perhaps permanently. While no longer vulnerable to frenzy, the character will note be able to use or regain Willpower and will become increasingly lethargic. To recover the Beast, he must find the person who now possesses it (who probably won't be enjoying herself much) and retrap the Beast. He must behave in ways that will make the Beast want to return since, unfortunately, the Beast does not always wish to do so. 4 successes -- Sharing of Spirits. By looking into the eyes of an animal you can posess it, leaving your body behind, unconscious. 5 successes -- Drawing out the Beast. This allows the vampire to 'transfer' his Beast into another. Only people with a Humanity/Path of 7 or less can be affected. The victim enters Frenzy and behaves just as the vampire would if he were the one Frenzying.