Sharing of Spirits
Possess the body of an animal.
The player must roll Charisma + Animal Ken (difficulty 8) as the character looks into the animal's eyes (only animals with eyes can be possessed). The number of successes obtained determines the free will and powers the character still retains while possessing the animal. Less than three successes means the player must use Willpower points to take any action which directly violates the instincts of the animal in question. 1 success -- Cannot use Disciplines 2 successes -- Can use Auspex 3 successes -- Can also use Presence 4 successes -- Can also use Dominate 5 successes -- Can also use Thaumaturgy The character will behave much like the animal if less than five successes are obtained -- her spirit is clouded with the needs and impulses of the animal body. Sometimes she will begin to think and feel like that animal, even after the connection has been broken. The player behaves like the animal she was, retaining many of its instincts for a time. This will continue until seven Willpower points are spent to resist and overcome specific effects. At the end of any particularly exciting incident, the player should roll Wits + Empathy (difficulty 8) for the character to retain her own mind. Failure indicates that the character's mind returns to her own body, but still thinks in purely animal terms. A botch sends the character into a frenzy. When employing this power, it is possible for a vampire to travel about during the day, albeit in the body of an animal. However, she must be awake to do so, and therefore the player must successfully make a roll to stay awake (see Chaper Nine).